I’m just about to finish a new game I got for the Xbox 360, called Army of Two, and I thought I might as well review it. Since Christmas is around the corner, this game could be a good one for your shopping list.
The third person shooter genre is quite a crowded one, and a new arrival of a game into the genre usually doesn’t go very well, unless it gives a new idea that hasn’t been done before. And this is were Army of Two shines, in that it throws at you the new idea of co-op play.
Army of Two really puts emphasis on co-op play, where both you and your partner will enter battlefields swarming with enemies, and use cover and tactics intelligently, to kill your enemies, complete missions and earn cash.
To get the most of this game, you need to play it split screen with a friend. This isn’t because the virtual partner in single player is bad, but because you’ll achieve more of what you want when your with a human.
There are two other things that the game implies. A new system called Aggro is basically when one player gains the enemies attention by firing at them aggressively, while the other player gains an advantage of being somehow ignored, and can move stealthy to perform skillful tactics.
The other point is the vast customization that Army of Two gives you to change around weapons to your liking. It isn’t based mostly on creativity, but is more of a ranking up system, with you purchasing new weapons and upgrading upon them. You can add stocks, grips, bigger ammunition, even a shotgun or a grenade launcher on the front as well.
This doesn’t mean the game is perfect. One of the main flaws I noticed was that the game was rather short, and a few things could be improved on, such as melee attacks and the controls, as well as the soundtrack. But, all in all, Army of Two is a game that you should try when you’re with a friend.